A Legate’s Favor: Explorer’s License as an Adventure in Itself

Are you certain you wish to keep poking at this wounded land?” – Suria Argona The Explorer’s License I’m quite fascinated with bureaucracy, especially bureaucracy that allows for totally arbitrary decisions by the powers that be. The Explorer’s License is a perfect example of this. On paper it looks to be a simple fee structure […]

Help! I can’t keep my bad guys alive! (Encounter Design Part 2)

No single target survives contact with the players. In the previous post, I talked about how to think about encounter elements that challenge unstoppable player characters. I mainly focused on abilities and traits that can put a stop to the onslaught of a targeted player character. However, this doesn’t really solve one of the other […]