Help! I can’t keep my bad guys alive! (Encounter Design Part 2)

No single target survives contact with the players. In the previous post, I talked about how to think about encounter elements that challenge unstoppable player characters. I mainly focused on abilities and traits that can put a stop to the onslaught of a targeted player character. However, this doesn’t really solve one of the other […]

Torchbearer

The people of Ambria enjoy games. Gambling with dice, racing horses, competing in craftsmanship and chivalric arts are all popular passtimes and events to spectate – but in many ways these games are indicative of different social status. A noble would never be caught carrying a set of dice. A pauper would never be invited to a […]

The Wild Frontier

When people think of fantasy settings, it can be difficult to get away from the image of old ivy-covered castles and rickety towns that have stood for centuries – a land where the people have always been the way they are, and where the biggest upheaval is a change of colours that fly from the […]

Wiselads

Maroa of Glimmer. You are condemned for the practice of witchcraft and ungodly ritual. As witnessed by four neighbours, two wise lads, and the Lord Prios Himself, your crimes are beyond doubt. As a servant of the Church of the Sun, I sentence you to be hanged to death, to be left in the light […]