The Sculpted

You are Slab, a rough sculpture as if slapped-together from pieces of mud. You were a gladiator for the enjoyment of your human masters. Never with more than your rough hands, you were forced to kill – men, dwarves, things. One of your dwarven victims whispered a secret with her last breath. The secret was […]

Help! I can’t keep my bad guys alive! (Encounter Design Part 2)

No single target survives contact with the players. In the previous post, I talked about how to think about encounter elements that challenge unstoppable player characters. I mainly focused on abilities and traits that can put a stop to the onslaught of a targeted player character. However, this doesn’t really solve one of the other […]

Torchbearer

The people of Ambria enjoy games. Gambling with dice, racing horses, competing in craftsmanship and chivalric arts are all popular passtimes and events to spectate – but in many ways these games are indicative of different social status. A noble would never be caught carrying a set of dice. A pauper would never be invited to a […]

The Wild Frontier

When people think of fantasy settings, it can be difficult to get away from the image of old ivy-covered castles and rickety towns that have stood for centuries – a land where the people have always been the way they are, and where the biggest upheaval is a change of colours that fly from the […]