The Scalebridge Toll

This is a small travel adventure I ran for my players as they journeyed from Yndaros to Mergile. It features Mound the Ogre, a bandit leader mentioned in the Core Rulebook but never expanded on. Here I have provided stats for a version of the ogre bandit. The small adventure can easily fit into both […]

A Legate’s Favor: Explorer’s License as an Adventure in Itself

Are you certain you wish to keep poking at this wounded land?” – Suria Argona The Explorer’s License I’m quite fascinated with bureaucracy, especially bureaucracy that allows for totally arbitrary decisions by the powers that be. The Explorer’s License is a perfect example of this. On paper it looks to be a simple fee structure […]

The Sculpted

You are Slab, a rough sculpture as if slapped-together from pieces of mud. You were a gladiator for the enjoyment of your human masters. Never with more than your rough hands, you were forced to kill – men, dwarves, things. One of your dwarven victims whispered a secret with her last breath. The secret was […]

Help! I can’t keep my bad guys alive! (Encounter Design Part 2)

No single target survives contact with the players. In the previous post, I talked about how to think about encounter elements that challenge unstoppable player characters. I mainly focused on abilities and traits that can put a stop to the onslaught of a targeted player character. However, this doesn’t really solve one of the other […]